Pee Wee

Age Range

Ages 11 and 12 years old

Ages 11 and 12 years old

Game Play

  • 15 minute quarters – running time; except for the last 2 minutes of the 2nd and 4th quarters, rulebook time per the Canadian Amateur Tackle Football Rulebook pg. 4 & 5
  • For all Peewee games during the period that coaches are allowed on the field, the following shall apply:
  • Blitzing will not be permitted, subject to the following:
  • On defence, line players are defined as anyone who is lined up within 1 yard of the Line of Scrimmage at the instant the ball is snapped.
  • Only line players will be allowed to move forward at the snap and cross the Line of Scrimmage. No other defensive players may cross the line until:
  • The ball crosses the Line of Scrimmage or:
  • The ball leaves the possession of the QB or:
  • The QB, with the ball in his possession, is outside the tackles.
  • If a Peewee game goes into the mercy rule, blitzing will no longer be allowed.
  • Starting line of scrimmage determined by kick-off return.
  • One coach on the field for the first 3 regular scheduled games. However, the coach must remain 15 yards behind the line of scrimmage after players leave the huddle.

Coaches On Field

One Coach allowed on the playing field during play for the first 3 weeks. The coach shall not run with the play or provide instructions once the quarterback instructs the team to set. The coach must remain 15 yards behind the line of scrimmage after the QB begins his cadence. A bench warning well be assessed if this is not adhered to.

Play Clock

25 seconds will be allowed to get the ball in play. Referees will give the offensive team a 10-second warning when the play clock is winding down.


10 minutes


Each team will be allowed two timeouts per half. Only a player on the field or the Head Coach may request a timeout. If a coach calls a third time out, at the referee’s discretion he may penalize the team of 5 yards with the down repeated.


  • Touch down: 6 points
  • Rouge: 1 point
  • Safety Touch: 2 points
  • Field Goals – 3 points for a field goal, snap required. On field goals the centre/snapper is off limits – defence cannot initiate a hit on the centre/snapper, regardless of the outcome of the play (i.e. fumbled snap, fake kick, etc.), unless the centre initiates contact. Hitting the centre/snapper will result in a 15-yard penalty and a first down for the offence.
  • Extra Point – 1 point for a run, 1 point for a forward pass, 2 points for a kicked convert o No snap required on a kicked convert; ball to be placed on the ground and line of scrimmage on the 5-yard line.
  • A blocked extra point or failed extra point resulting in an interception or fumble recovery by the defence cannot be run back for a score.


  • On 3 down the offence can either
    • Run a regular play; or,
    • Punt with a snap from the centre; or,
    • Punt with the punter 10 yards behind the line of scrimmage with the ball in his hands and the play initiated by a whistle from the referee. In the case of option 3, no player on the punting team is allowed to line up onside (in this situation only the punter can recover the ball on the punting team), and no fake punts are allowed
  • Teams will also have the option of a 30 yard march off by game officials
  • On punts with a snap from centre, the centre/snapper is off limits. The defence cannot line up over the centre/snapper or initiate a hit on the centre/snapper, unless the centre initiates contact. If the defence does line up over the centre or initiates contact, a 15-yard roughing penalty will be assessed
  • If, during a punt, the ball does not travel more than 10 yards from the kicking point, the referee will whistle the play dead. The possession of the ball will change and the ball will be placed at the point at which it contacted the ground


  • 12 man field size: 110 yards in length – 65 yards in width or as close as possible
  • 9 man field size: 110 yards in length – 50 yards in width or as close as possible


Size 6 TDJ




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